Gamification

Gamification is the art and science of adding elements commonly associated with video games—such as high scores, achievements, leaderboards, and more—into educational and self-help tools. These gamified elements are proven to increase engagement with experiences and drive retention as audiences are motivated to obtain medals and achieve high scores.

HOW IT WORKS

OBJECTIVE
GAMIFICATION ELEMENT
  • Increase “in the moment” retention and ability to access information
  • Use timed quizzes and “where to find this information” knowledge checks to train learners’ recall ability.
  • Reward faster times and higher accuracy with points to challenge learners to score high and climb leaderboards.
  • Build team camaraderie by fostering a friendly, yet competitive environment
  • Host a leaderboard on your LMS and let teams or individual learners compete for a high score, all while training their skills.
  • Use online multiplayer as a way for learners to connect, even across large distances.
  • Team-based exercises encourage learners to work together to achieve their goals.
  • Reward learners and encourage them to complete training courses
  • Making use of achievements (medals, trophies, etc.) can drive learners to complete more tasks and participate in more training-focused activities.
  • Increase learner morale and engagement with the training materials
  • Creating “fun” gamification activities help to hold learners’ attention while they review key messaging.
  • Gamified learning can easily be broken up between learning elements (like quizzes and lectures) and non-learning elements (like ‘shoot-em-up’ mini games, puzzles, or team retreat activities) to give learners breaks and help relieve stress.

SEE SOME EXAMPLES

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